0 16 minutes 12 ans

 

Voilà le patch 1.0.5 sortira le mercredi 17 octobre ! Pas mal de changement au programme, l’introduction de nouveau système ( comme la machine infernale avec les uber boss ), la mise en place de la « puissance des monstres » …ect

pas mal de site présente cette mise à jour comme un nerf de la plus part des classes, mais ils oublient également le nerf de tous les dégats des monstres de 2 %. Comme les fois précédentes je vais mettre la liste des modifications avec des remarques 😉

il est vrai pourtant que tous les demon hunter « acrobatie avec trainé de cendre » risque de pas voir d’un bon oeil la perte de 1200 % de dps , ou encore les barbares qui voyent leur meilleur cri nerfé de 30 % , la meilleure c’est le nerf du moine.

Sérieusement ils annoncent qu’ils vont le « up » dans la 1.0.6 , mais le nerf violemment dans la 1.0.5. mon main étant un moine je peut le ranger pour le moment, finit le mode tank ( a moins de changer pas mal de pièce du matériel, donc passer par l’hv voire passé par l’hv argent réel … a oui en fait tout ceci est peu être fait exprès pour nous pousser a la consommation ? ) pourquoi je dis ca ? pour le nerf armure bien sur ( de 100 % a 50 % de la dextérité ) et pour le fait que l’on ne puisse plus éviter les renvoies de dégâts.

Si non dans le style foutage de gueule, on a aussi l’ajout d’effet visuel pour les légendaires. heureusement qu’on leur demandait juste un changement de couleur ( qu’ils refusaient ), maintenant on a droit a une colonne de lumière avec un son pour nous avertir x)

Voilà je laisse la place a la longue liste de modifications de ce patch et a très bientôt !

Nouveau système : La puissance des monstres

Nouvel évent : La machine Infernale

GENERAL

  • Les coffres resplendissant prendront maintenant en compte les buffs néphalem (!)
  • Faire un évent dans la partie vous donnera maintenant un buff nephalem
  • Deux nouveaux sanctuaires
    • Empowered Shrine – + de regen et + de Reduc CD
    • Fleeting Shrine – + de rapidité et de zone de ramassage
  • Followers, pets, et autres créatures ne devrait plus attaquer à un range de 10 m

Autres modification intéressante

  • Bannières : les bannières pourront maintenant être changé « in game » dans la ville.
  • TChat : Le joueur peut maintenant personalisé sa fenetre de chat ( taille, couleur …Ect) , clicker sur un item donnera une boite de comparaison

 

CLASSES

Pour les modifications sur les classes je laisse cela en anglais, je penses qu’elle sont claire et je n’aimerais pas faire une erreur ^^

Barbarian

  • Active Skills
    • Battle Rage
      • Duration increased from 30 seconds to 120 seconds
    • Hammer of the Ancients
      • Increased Critical Hit chance is now based on the amount of Fury the player has when Hammer of the Ancients is activated:
      • For every 5 Fury a player has, Hammer of the Ancients has a 1% increased Critical Hit chance
      • Skill Rune – Smash
        • The radius of Smash has been slightly increased to help resolve an issue that caused Hammer of the Ancients to occasionally miss targets immediately in front of the player
      • Skill Rune – The Devil’s Anvil
        • Movement speed reduction increased from 60% to 80%
    • Leap
      • Skill Rune – Iron Impact
        • Now grants 100% bonus armor per enemy hit for 3 seconds
    • Overpower
      • Cooldown reduced from 15 seconds to 12 seconds
    • Rend
      • Rend should now more reliably hit enemies that are running away
      • Skill Rune – Mutilate
        • Mutilate has been redesigned to slow enemies by 60% for the duration of Rend
    • Sprint
      • Skill Rune – Run Like the Wind
        • Proc coefficient reduced from 0.2 to 0.08
    • Threatening Shout
      • Cooldown reduced from 15 seconds to 10 second
      • Skill Rune – Grim Harvest
        • Now also has a chance to drop a health globe
    • War Cry
      • Cooldown reduced from 30 seconds to 20 seconds
      • Fury generated reduced from 30 to 20
      • Skill Rune – Charge!
        • Fury generated reduced from 60 to 40
      • Skill Rune – Impunity
        • Bonus resistance reduced from 50% to 20%
    • Whirlwind
      • Fury cost from 16 to 9
      • Skill Rune – Blood Funnel
        • Healing increased from 1% to 2% of Maximum Life per Critical Hit
  • Passive Skills
    • Animosity
      • Bonus Fury regeneration increased from 10% to 20%
    • Inspiring Presence
      • Healing increased from 1% to 2% Maximum Life per second
    • Unforgiving
      • Fury regeneration has been quadrupled, increased to 2 Fury every 1 second (up from 1 Fury every 2 seconds)

Demon Hunter

  • Active Skills
    • Bola Shot
      • Explosion radius increased from 7 yards to 17 yards
      • Skill Rune – Volatile Explosives
        • Explosion radius increased from 14 yards to 20 yards
    • Chakram
      • Chakram will now always fire a projectile, regardless of distance or if an enemy is targeted
    • Companion
      • Added a 30-second cooldown
      • Reduced each Companion’s attack cooldown from 1.5/2 seconds to 1 second
      • Weapon damage increased from 30% to 38%, but they can no longer critically hit
      • Companion’s damage now scales with attack speed
      • Skill Rune – Wolf Companion
        • Wolf Companion has been redesigned to be a more durable pet:
        • Now has comparable durability to one Zombie Dog
        • New attack: 120-degree Cleave with a 10-yard radius that hits for 94% weapon damage
      • Skill Rune – Spider Companion
        • Spider Companion has been redesigned to be a more durable pet:
        • Has slightly more durability than the Wolf Companion
        • New attack: 120-degree Cleave with a 10-yard radius that hits for 38% weapon damage and Slows every enemy it hits by 60% for 2 seconds
      • Skill Rune – Boar Companion
        • Boar Companion has been redesigned to be a more durable pet:
        • Has more durability than the Spider Companion
        • New attack: Single-target attack that hits for 38% weapon damage
        • Provides (155 @ 60) Life per second and a 15% bonus to all resistances for the Demon Hunter
    • Evasive Fire
      • Skill Rune – Shrapnel has been replaced with a new rune: « Hardened »
        • Hardened increases your Armor by 50% for 3 seconds and replaces the backflip
      • Skill Rune – Parting Gift
        • Weapon damage increased from 45% to 55%
        • Poison bomb delay reduced from 1.2 seconds to 0.6 seconds
    • Sentry
      • Cost changed from 10 Discipline to 30 Hatred
      • Increased from weapon damage from 55% to 88%
      • Players can now have two turrets active at once, but an 8-second cooldown has been added to compensate
      • Sentry can no longer critically hit
      • Skill Rune – Spitfire Turret
        • Weapon damage increased from 8% to 15%
      • Skill Rune – Vigilant Watcher
        • Vigilant Watcher has been redesigned and now reduces the cooldown of Sentry by 2 seconds instead of increasing the duration
      • Skill Rune – Chain of Torment
        • Weapon damage increased from 80% to 100%
    • Shadow Power
      • Base spell changed from 20% Life Steal for 3 seconds to 15% Life Steal for 5 seconds
      • Skill Rune – Night Bane
        • Changed from 4 Hatred per second for 3 seconds to 3 Hatred per second for 5 seconds
      • Skill Rune – Blood Moon
        • Changed from 30% Life Steal for 3 seconds to 25% Life Steal for 5 seconds
      • Skill Rune – Gloom
        • Changed from 65% damage reduction for 3 seconds to 35% damage reduction for 5 seconds
      • Skill Rune – Shadow Glide
        • Changed from 40% movement speed increase for 3 seconds to 30% movement speed increase for 5 seconds
    • Spike Trap
      • Skill Rune – Sticky Trap
        • Explosion radius increased from 8 yards to 16 yards
        • Skill Rune – Bandolier has been replaced with a new rune: « Echoing Blast »
          • Echoing Blast gives your Spike Traps three charges with a minimum delay of 1 second between each explosion, and deals damage as Poison
    • Strafe
      • Movement speed increased from 65% to 75%
      • Hatred cost reduced from 16 to 12
      • Skill Rune – Equilibrium has been replaced with a new rune: « Emberstrafe »
        • Emberstrafe leaves behind fire trail that deals 65% weapon damage per second for 2 seconds
        • All rune variants now allow you to walk through enemies while active
    • Vault
      • Can now be used while under the effect of roots, including Jailer (and will break the effect)
      • Skill Rune – Trail of Cinders
        • Reduced damage from 1500% to 300% weapon damage over 3 seconds
        • Trail can now stack
      • Skill Rune – Acrobatics
        • Cooldown reduced from 15 seconds to 10 seconds
  • Passive Skills
    • Custom Engineering
      • Adds the ability to have a third Sentry turret out a time
      • Now also increases the maximum number of Spike Traps you can have out to 6
    • Numbing Traps
      • Damage reduction reduced from 25% to 20%, but now also works with Grenades and Sentry
    • Perfectionist
      • Now also increases Life, Armor, and Resistances by 10%
    • Thrill of the Hunt
      • Thrill of the Hunt has been redesigned:
      • Every 7 seconds, your next Hatred spender roots all targets hit by it for 2 seconds. Enemies can only be rooted once every 7 seconds. This does not affect Sentry.
      • Now displays a buff icon when ready to use

Monk

  • Active Skills
    • Breath of Heaven
      • Skill Rune – Infused with Light
        • Bonus Spirit regeneration increased from 6 to 8 additional Spirit per hit for 5 seconds
    • Dashing Strike
      • The strike animation after dashing now scales with attack speed
    • Mantra of Evasion
      • Skill Rune – Wind Through the Reeds
        • Run speed bonus increased from 5% to 8%
  • Passive Skills
    • Beacon of Ytar
      • Cooldown reduction increased from 15% to 20%
    • Near Death Experience
      • Cooldown reduced from 90 seconds to 60 seconds
    • Pacifism
      • Now also works on Freeze and Immobilize effects (note: the tooltip will not say Freeze, because Freezes are classified as a Stun)
    • Resolve
      • Damage reduction reduced from 25% to 20%
    • Seize the Initiative
      • Conversion of Dexterity to Armor reduced from 100% to 50%

Witch Doctor

  • Active Skills
    • Spirit Barrage
      • Skill Rune – Well of Souls
        • Will now seek out targets up to 40 yards (up from 25 yards)
    • Wall of Zombies
      • Cooldown reduced from 25 seconds to 20 seconds
      • Skill Rune – Pile On
        • Changed from 745% weapon damage with a 25-second cooldown to 500% weapon damage with a 10-second cooldown and the radius has been slightly increased
  • Passive Skills
    • Gruesome Feast
      • Now shows a buff icon when you have active stacks
    • Fetish Sycophants
      • Proc chance increased from 3% to 5%
    • Jungle Fortitude
      • Damage reduction reduced from 20% to 15%

Wizard

  • Active Skills
    • Archon: Slow Time
      • Slow increased from 30% to 60%
    • Blizzard
      • Arcane Power cost reduced from 45 to 40 (Snowbound cost will remain the same at 20 Arcane Power)
    • Energy Armor
      • Armor bonus reduced from 65% to 35%
      • Skill Rune – Prismatic Armor
        • Resistance bonus reduced from 40% to 25%
    • Familiar
      • Skill Rune – Ancient Guardian
        • Health threshold increased from 35% to 50%
        • Skill Rune – Dartling has been replaced with a new rune: « Vigoron »
        • Vigoron regenerates Life every second for the wizard
    • Hydra
      • All runes now properly benefit from Arcane Dynamo’s five-stack damage buff
      • Fixed an issue that could sometimes cause the heads of the Hydra to become separated from the base when cast near a wall
    • Ice Armor
      • Now reduces damage from melee attacks by 8%
    • Magic Missile
      • Base weapon damage increased from 110% to 125%
      • Skill Rune – Charged Blast
        • Weapon damage increased from 143% to 162%
      • Skill Rune – Split
        • Weapon damage increased from 50% to 56%
        • Angle of damage reduced from 30 degrees to 20 degrees
      • Skill Rune – Seeker
        • Weapon damage increased from 121% to 138%
      • Skill Rune – Penetrating Blast
        • Pierce chance increased from 70% to 100%
    • Meteor
      • Delay between cast and impact reduced from 2 seconds to 1.25 seconds
      • Arcane Power cost reduced from 60 to 50
    • Ray of Frost
      • Movement speed reduction increased from 30% to 60%
      • Duration of slow increased from 3 seconds to 4 seconds
      • Arcane Power cost reduced from 20 to 16 per period
      • Skill Rune – Numb
        • Movement speed reduction increased from 60% to 80%
      • Skill Rune – Cold Blood
        • Arcane Power cost reduced from 12 to 10 per period
      • Skill Rune – Sleet Storm
        • Weapon damage increased from 215% to 333%
        • Proc scalar reduced from 0.25 to 0.1875
      • Skill Rune – Black Ice
        • Weapon damage increased from 193% to 387% over 3 seconds
      • Slow Time
        • Cooldown reduced from 20 seconds to 15 seconds
        • Movement speed reduction increased from 30% to 60%
      • Skill Rune – Time Shell
        • No longer reduces the size of Slow Time
      • Skill Rune – Perpetuity
        • Now reduces cooldown to 12 seconds (from 16 seconds)
    • Spectral Blade
      • Weapon damage increased from 135% to 165%
      • Angle of damage increased from 60 degrees to 90 degrees
      • Range increased from 10 yards to 15 yards (range of Thrown Blades will remain at 20 yards)
      • Skill Rune – Deep Cuts
        • Weapon damage from Bleed increased from 35% to 45% over 3 seconds
      • Skill Rune – Healing Blades
        • Removed Critical Hit requirement
    • Storm Armor
      • Ability has been redesigned to periodically deal 100% weapon damage as Lightning to nearby enemies
      • Skill Rune – Reactive Armor
        • Redesigned to deal 70% weapon damage as Lightning to ranged and melee attackers
        • Skill Rune – Strike Back has been renamed « Thunder Storm »
        • All other runes remain unchanged
    • Teleport
      • Now breaks roots
      • Skill Rune – Reversal
        • Now ignores line of sight when returning to the casting location
    • Wave of Force
      • Cooldown reduced from 15 seconds to 12 seconds
      • Skill Rune – Force Affinity
        • Cooldown from 12 seconds to 9 seconds
  • Passive Skills
    • Unstable Anomaly
      • Increased health threshold from 20% to 30%
      • Now heals the player to 45% of Maximum Life and slow targets that are knocked back by 60% for 3 seconds

 

ITEMS

  • The cast time for identifying Rare items has been reduced to 1 second
  • The cast time for identifying Legendary items has been increased to 4 seconds
  • The location of Legendary items will now be marked by a column of light as well as a ping on the mini-map the first time they drop, and a new sound has been added
  • Affixes on items will now roll their level based on the level of the monster killed (rather than the item’s level)
  • Class-specific items will now drop more often
  • Items below iLevel 58 no longer drop in Inferno difficulty
  • Square-quality gems no longer drop in Inferno difficulty
  • Monk class Skill bonuses can now roll on shields

MONSTERS

  • Additional health per monster in multiplayer games has been reduced from 75% to 70%
  • Damage and health of monsters levels 50-63 have been reduced to coincide with the addition of Monster Power
  • Sand Shark AI has been improved:
    • Sand Sharks can now use an « Under Sand Attack » while burrowed. The « Under Sand Attack » causes the Sand Shark to charge to the player and do a 10-yard radius earthquake-like attack for low damage.
    • Sand Sharks can now walk toward you while above ground, which gives players more time to DPS them.
  • Skeleton Fire Mage fire pools, Wood Wraith spore clouds, and Opressor fire breath attacks should now do reduced damages to pets and followers
  • Two-handed skeleton executioners have had their escape radius reduced
  • The « coolup » has been increased on the Fallen Lunatic’s suicide power from 1-3 seconds to 2-5 seconds, giving players a more predictable time to kill them (or run away) before they explode
  • Bug Fixes
    • Damage caused by the Reflects Damage affix can no longer be dodged
    • Fire Chains monsters should no longer link with burrowed monsters (if a monster burrows while linked with Fire Chains, the link will be removed)
    • The explosion effect of a dying Molten monster and the damage done by the effect should now always occur at the same time
    • Damage done by the Arcane Sentry beam attack should now properly sync with the beam graphic
    • Heralds of Pestilence will now abort their ranged attack if the player uses a power to make themselves un-targetable while the attack is casting (or « winding up »)